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(+1)

Great game!  Just found it!  I love the writing and the prompts!  I assume that if you get the Death Card, or run out of Resource Cards, then you are lost at the next waypoint, and don't reach the temple.  And too much melancholy also means you are lost.  That's how we've been playing it anyway.

(+2)

Forbidden Psalms sucks you in with a dark and intriguing premise about journeying outside of a world which has failed you. You draw from an oracle, create stories of struggle and persist together hoping you'll find salvation. The prompts are highly evocative and never one-note. I like that it doesn't immediately frame the religion you are trying to abandon as detestable or even negative.

On several prompts, you meet figures from your former life who are framed with opportunities for conversation, rebellion and even solutions. Then, there are the scenes of gruesome costs for living under these figures. It makes the setting nuanced and shows how difficult it can be to escape a familiar tyranny.

(1 edit) (+1)

"Forbidden Psalms sucks..."

me: hey! be nice!

"...you in with a dark and intriguing premise"

me: ah, never mind,  carry on.

Hi. How many pages are in this supplement? Thanks!

It's a standalone game with 10 pages!